The story of “Edgy” sounds like an iPhone developer’s worst nightmare. You create a game that includes a lot of intricate puzzles and levels. Lots of time goes into it, so you think it’s appropriate to charge a moderate amount, as iPhone games go. There seems to be no reason for the App Store to reject it — no shaken babies, no naked ladies, no Internet tethering, just clean old puzzle-solving fun. Approval is granted, public reaction is generally positive, and it seems you’ve caught your little piece of the iPhone dream.