As MMORPGs such as “World of Warcraft” and virtual worlds such as Linden Labs’ Second Life continue to attract millions of users, they have also begun to attract cybercriminals, according to a recent report from ESET, a software security vendor. “Criminals follow the money trail, regardless if it’s physical or not,” Jeff Debrosse, director of research at ESET, told TechNewsWorld. The security risk to online gamers has topped ESET’s threat list for the past few months and the firm’s statistics indicate the problem is growing.