Virtual worlds, despite all the press attention of late, are still in the early stages of development. Virtual worlds came into existence several years before YouTube, MySpace and Facebook, but their adoption rates pale in comparison to these services. Only 7 percent of Internet gamers ages 13 and older visit a virtual world on a weekly basis, compared with 37 percent who visit social networking sites and 41 percent who watch short videos online with the same frequency, according to a recent Parks Associates survey.